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Re: 3D animation of the Japan quake sequence |
Not a bad animation, but somehow I was expecting more. I could have done that. Hmmm... maybe I just laid down the gauntlet to myself with that comment? Actually, what I'd love to do is make an interactive program to view this stuff in 3D. I made a simple one years ago, but it wasn't very fast. If I could use OpenGL to access the speed of the graphics card it'd look awesome. But, I haven't spent enough time on OpenGl to get it completely figured out. I'm not THAT good of a programmer. :( But even so, I have some ideas for a movie or two, and have some 3D animation software... Anyone dare to 2nd the challenge? Brian Follow Ups: ● Re: 3D animation of the Japan quake sequence - Roger Hunter 17:57:44 - 4/4/2011 (78547) (1) ● Re: 3D animation of the Japan quake sequence - Skywise 20:50:23 - 4/4/2011 (78548) (1) ● but first... - Skywise 22:24:59 - 4/4/2011 (78549) (1) ● Re: but first...SRTM, GMT - heartland chris 04:52:03 - 4/5/2011 (78551) (1) ● Re: but first...SRTM, GMT - Skywise 11:57:10 - 4/5/2011 (78554) (2) ● bathymetry - heartland chris 05:47:37 - 4/6/2011 (78557) (1) ● Re: bathymetry - Skywise 12:14:42 - 4/6/2011 (78558) (1) ● Japan, Puerto Rico - heartland chris 04:58:59 - 4/7/2011 (78559) (1) ● Re: Japan, Puerto Rico - Skywise 11:03:16 - 4/7/2011 (78562) (1) ● Re: Japan, Puerto Rico - heartland chris 12:12:26 - 4/7/2011 (78563) (0) ● Re: but first...SRTM, GMT - Roger Hunter 13:51:13 - 4/5/2011 (78555) (1) ● Re: but first...SRTM, GMT - Skywise 16:34:49 - 4/5/2011 (78556) (0) |
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