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...are not real. |
That Roger had to ask tells me I did a decent job on this image. Not perfect, but it's a work in progress. This was the first time I did a full scale render. There is still much room for improvement. I've been dabbling with this scene on & off for a few years. The type of program is a ray-tracer. It simulates light rays through the scene and is capable of following the laws of physics. That's why it took so long. You might say I had the 'realism' settings turned up all the way. Glass like objects are extremely computationally time consuming. All that reflection and refraction, as well as a few other niceties such as slight focal blurring, and something called radiosity. This program, POVRay, is quite literally a programming language. There are no wire frame models or click&drag drawing. You describe a scene with a language not dissimilar to C, Pascal, and Basic. This rendering took about a quadrillian calculations for just over 5.3 billion light rays, and took 38 hours, 32 minutes, 57 seconds to render on a Core2 quad at 3GHz. If you're interested to at least take a look at the program website and check out the "hall of fame" gallery you can see what some REAL artists can do. http://www.povray.org/ Brian Follow Ups: ● Re: ...are not real. - Roger Hunter 21:33:24 - 4/7/2011 (78569) (1) ● Re: ...are not real. - Skywise 21:46:53 - 4/7/2011 (78571) (0) |
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