Re: 4D, Time Span
Posted by Roger Hunter on May 26, 2006 at 09:09:34:

Glen;

You're finally catching on, eh? LOL! Reality is not nearly as simple as we might like.

Yes, the map idea is to look at an area over time, with old quakes vanishing as new ones appear, all in 3-d (thanks, Chris). If there's anything there, you should see a pattern drifting across the screen rather than random flashes all over.

I started with a world map but a closer look at a limited area should work better.

Any suggestions for a hot region?

Roger


Follow Ups:
     ● Re: 4D, Time Span, Java - chris in suburbia  10:39:29 - 5/27/2006  (37446)  (1)
        ● Bye for now - Cathryn  14:53:14 - 5/27/2006  (37469)  (0)
     ● Littlerock - Glen  14:08:56 - 5/26/2006  (37416)  (0)
     ● Re: 4D, Time Span - Glen  13:54:05 - 5/26/2006  (37415)  (0)
     ● PS. - marc / berkeley  11:45:31 - 5/26/2006  (37410)  (0)